Apollo

Celebrity Quantum with Telekinesis powers

Description:
VAL CHA Cost Roll/Notes
20 STR 10 13- HTH Damage 4d6 END [ 2 ]
18 DEX 16 13-
20 CON 10 13-
13 INT 3 12- PER Roll 12-
18 EGO 8 13-
15 PRE 5 12- PRE Attack: 3d6
8 OCV 25
5 DCV 10
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
8 PD 6 8/28 PD (0/20 rPD)
8 ED 6 8/28 ED (0/20 rED)
20 REC 16
60 END 8
16 BODY 6
50 STUN 15
Movement Cost Meters Notes
RUNNING 0 12m/24m END [ 1 ]
SWIMMING 0 4m/8m END [ 1 ]
LEAPING 0 20m 20m forward, 10m upward
FLIGHT 64m/128m

Characteristics Total: 174

Cost Powers END
64 Telekinesis Tricks: Multipower, 80-point reserve, (80 Active Points); all slots Unified Power (Telekinesis; – 1/4)
6f 1) Brute Telekinesis (50 STR) (75 Active Points); Unified Power (Telekinesis; – 1/4) 7
6f 2) Controlled Telekinesis (25 STR), Fine Manipulation, Reduced Endurance (0 END; + 1/2) (73 Active Points); Unified Power (Telekinesis; – 1/4) 0
6f 3) Anvil: Blast 16d6 (80 Active Points); Unified Power (Telekinesis; – 1/4) 8
5f 4) Come Here!: Teleportation 40m, Usable As Attack (+ 1), Grantor can only grant the power to others, Recipient must be within Limited Range of the Grantor for power to be granted (80 Active Points); Must Pass Through Intervening Space (- 1/4), Unified Power (Telekinesis; – 1/4) 8
4f 5) Floating Disc: Flight 5m, x16 Noncombat, Reduced Endurance (0 END; + 1/2), Usable Nearby (2.5m radius; + 1) (50 Active Points); Unified Power (Telekinesis; – 1/4) 0
6f 6) Gravity Well: Entangle 4d6, 3 PD/3 ED, Area Of Effect (4m Radius; + 1/4), Reduced Endurance (1/2 END; + 1/4), Personal Immunity (+ 1/4), Takes No Damage From Attacks All Attacks (+ 1/2) (79 Active Points); Unified Power (Telekinesis; – 1/4) 3
5f 7) Hammerhands: Hand-To-Hand Attack +12d6, Reduced Endurance (1/2 END; + 1/4) (75 Active Points); Hand-To-Hand Attack (- 1/4), Unified Power (Telekinesis; – 1/4) 3
6f 8) Telekinetic Flight: Flight 64m, Combat Acceleration/Deceleration (+ 1/4) (80 Active Points); Unified Power (Telekinesis; – 1/4), Must start and end movement within 16m of solid surface (- 0), Perceivable (- 0) 8
52 Forcefield: (Total: 86 Active Cost, 52 Real Cost) Resistant Protection (20 PD/20 ED/3 Flash Defense: Hearing Group/3 Flash Defense: Sight Group) (69 Active Points); Nonpersistent (- 1/4), Unified Power (Telekinesis; – 1/4), Perceiveable (- 0) (Real Cost: 46) plus Sight Group Images, Area Of Effect (4m Radius; + 1/4), Reduced Endurance (0 END; + 1/2) (17 Active Points); Only To Create Light (- 1), No Range (- 1/2), Jointly Linked (Resistant Protection; – 1/2) (Real Cost: 6) 0
6 Force Leap: Leaping +16m (20m forward, 10m upward) (8 Active Points); Unified Power (Telekinesis; – 1/4), Obvious SFX (- 0) 1
7 Impermiable Bubble: LS (Self-Contained Breathing) (10 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (- 1/4), Must be activated in normally-oxygenated air (- 1/4) 1rc
6 Telekinetic Brace: Knockback Resistance – 10m (10 Active Points); Must be aware of the attack (- 1/2), Unified Power (Telekinesis; – 1/4) 0

Powers Total: 179

Cost Skills
20 +4 with Telekinesis attacks
12 +6 with Move Through
3 Acting 12-
3 Charm 12-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
1 Criminology 8-
1 Disguise 8-
0 Deduction 8-
1 Forensic Medicine 8-
1 High Society 8-
0 AK: Los Angeles 8-
0 Language: English (idiomatic) (4 Active Points)
0 Paramedics 8-
3 Persuasion 12-
0 PS: Actor 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicles

Skills Total: 45

Cost Perks
2 Contact: Madeline Phelps (talent agent) 11-

Perks Total: 2

Cost Talents
6 + 2/+ 2d6 Striking Appearance (vs. all characters)

Talents Total: 6

Value|Complications
[ 15 ] DNPC: Groupies Frequently (Normal)
[ 15 ] Hunted: Alpha Frequently (As Pow; PC has a Public ID or is otherwise very easy to find; Mildly Punish)
[ 10 ] Psychological Complication: Compulsive Carouser (Common; Moderate)
[ 20 ] Psychological Complication: Overconfident (Very Common; Strong)
[ 15 ] Social Complication: Public ID Frequently, Major

Complications Points: 75

Base Points: 400
Experience: 6
Experience Unspent: 0
Total Character Cost: 406

Bio:

Real Name: Connor Voss (publicly known)

Age: 24
Height: 6’2"
Weight: 220#

Powers: Apollo’s telekinetic powers are visible as bright white, somewhat-jagged lines and shapes. His force field is bright enough to actually cast light in a small area. He prefers to be the focus of any enemies’ attention in a fight. He tries to pull enemies into close combat and keep them there with Gravity Well, reserving his ranged attacks for enemies that manage to stay out of reach.

Background: Connor joined the full-time cast of CSI: Quantum in its second season after guest starring during its first. The show [is currently in or just wrapped] its fifth season and is the highest rated police procedural in the U.S., likely at least in part due to the authenticity of having actual Quantums in the cast. Connor just signed a contract with Vanguard, straining his relationship with his agent.

Apollo

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