Skyrocket

Description:

Skyrocket
Darrek Winfield

VAL CHA Cost Roll/Notes
15 STR 5 12- HTH Damage 3d6 END 3
26 DEX 32 14-
23 CON 13 14-
18 INT 8 13- PER Roll 13-/16-
13 EGO 3 12-
25 PRE 15 14- PRE Attack: 5d6
9 OCV 30
9 DCV 30
4 OMCV 3
4 DMCV 3
6 SPD 40 Phases: 2, 4, 6, 8, 10, 12
10 PD 1 10/21 PD (7/18 rPD)
10 ED 1 10/32 ED (7/29 rED)
8 REC 4
50 END 6
10 BODY 0
30 STUN 5
Movement Cost Meters Notes
RUNNING 0 12m/24m END 1
SWIMMING 0 4m/8m END 1
LEAPING 0 4m 4m forward, 2m upward
FLIGHT 100m/800m

Characteristics Total: 199

Cost Powers END
14 Armored G-Suit Costume: Resistant Protection (7 PD/7 ED) (21 Active Points); OIF (Costume; -1/2) 0
9 Road Flares: Sight Group Images, +/-3 to PER Rolls, Area Of Effect (16m Radius; +3/4) (33 Active Points); Set Effect (-1), OAF (-1), No Range (-1/2), 2 Recoverable Continuing Charges lasting 5 Minutes each (-0) [2 rc]
2 Keen Eyes: +1 PER with Sight Group 0
2 Low Light Vision: +2 PER with Sight Group (4 Active Points); Only to Counteract Darkness Penalties Power does not work in Common Circumstances (-1/2), Doesn’t Work in Total Darkness Power loses about a fourth of its effectiveness (-1/4) 0
2 Detect EMR Sources A Class Of Things 13-/16- (Hearing Group) (5 Active Points); Always On (-1/2), Sense Affected As Radio and Hearing [any other Sense] (-1/4), Unified Power (-1/4) 0
Light Powers, all slots Half power in Darkness (-1/4), Does not work in 0 EMR Environments (-1/4), Unified Power (-1/4)
43 1) Light Speed: Flight 60m, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Half power in Darkness (-1/4), Does not work in 0 EMR Environments (-1/4), Unified Power (-1/4) 3
38 2) Force Field: Resistant Protection (11 PD/22 ED/5 Flash Defense: Sight Group) (Protect Carried Items) (67 Active Points); Half power in Darkness (-1/4), Does not work in 0 EMR Environments (-1/4), Unified Power (-1/4) 0
46 Multipower, 80-point reserve, (80 Active Points); all slots Unified Power (-1/4), Half Power in Darkness Power loses about a fourth of its effectiveness (-1/4), Does not work in 0 EMR Environments Power does not work in Uncommon Circumstances (-1/4)
5f 1) Phasers on Kill: Blast 16d6 (80 Active Points); Unified Power (-1/4), Half Power in Darkness Power loses about a fourth of its effectiveness (-1/4), Does not work in 0 EMR Environments Power does not work in Uncommon Circumstances (-1/4) 8
5f 2) Phasers on Stun: Drain SPD 8d6 (80 Active Points); Unified Power (-1/4), Half Power in Darkness Power loses about a fourth of its effectiveness (-1/4), Does not work in 0 EMR Environments Power does not work in Uncommon Circumstances (-1/4) 8
4f 3) Alternate EMR Blast: Blast 7d6, Variable Special Effects (Limited Group of SFX; 1/4), Variable Advantage (1/2 Advantages; +1) (79 Active Points); Unified Power (-1/4), Half Power in Darkness Power loses about a fourth of its effectiveness (-1/4), Does not work in 0 EMR Environments Power does not work in Uncommon Circumstances (-1/4) 8
1f 4) Sight Group Flash 5d6 (25 Active Points); Unified Power (-1/4), Half Power in Darkness Power loses about a fourth of its effectiveness (-1/4), Does not work in 0 EMR Environments Power does not work in Uncommon Circumstances (-1/4) 2
1f 5) Recharge: Aid END 6d6, Reduced Endurance (0 END; +1/2) (54 Active Points); Only to Aid Self (-1), Only Restores To Starting Values (-1/2), Extra Time (Delayed Phase, -1/4), Unified Power (-1/4), Half Power in Darkness Power loses about a fourth of its effectiveness (-1/4), Does not work in 0 EMR Environments Power does not work in Uncommon Circumstances (-1/4) 0
2f 6) Flight 40m, x8 Noncombat, Rapid Noncombat Movement (+1/4) (62 Active Points); Increased Endurance Cost (x2 END; -1/2), Only In Alternate Identity (-1/4), Unified Power (-1/4), Half Power in Darkness Power loses about a fourth of its effectiveness (-1/4), Does not work in 0 EMR Environments Power does not work in Uncommon Circumstances (-1/4) 12

Powers Total: 174

Cost Skills
3 Acting 14-
3 Charm 14-
3 Oratory 14-
8 +4 to offset a specific negative OCV modifier with any three maneuvers or tight group

Skills Total: 17

Cost Perks
5 Money: Well Off
3 Positive Reputation: Famous Superhero (A large group) 14-, 1/1d6
2 Contact: Hollywood Agent (Contact has significant Contacts of his own, Contact limited by identity) 11-

Perks Total: 10

Value Complications
5 Distinctive Features: Glowing aura as Skyrocket (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
| 20
Psychological Complication: Code vs Killing (Common; Total)
| 15
Social Complication: Secret ID Frequently, Major
| 30
Vulnerability: 2 x STUN Electrical or Magnetic attacks (Very Common)
| 5
Media Whore: Infrequently, Minor

Complications Points: 75

Base Points: 400
Experience: 0
Experience Unspent: 0
Total Character Cost: 400

Bio:

Skyrocket

Post-Cold War Champions 2016 amiteufel Cloudweaver